Implementing augmented reality in flipped mathematic classrooms to enable inquiry-based learning
When learning mathematics following flipped classroom approaches, students most often have to watch videos as homework before class. Teachers should consider not consistently using a video where a new concept is introduced at the beginning of the learning process. If it suits the learning material, learners could first explore the problem independently and afterwards they could watch a video to consolidate their findings. By implementing augmented reality (AR) activities in flipped classroom scenarios, inquiry-based learning can be fostered. But, designing such sequences can be challenging for educators. Thus, this paper describes the development of teaching model templates for AR-based flipped classroom scenarios. Using a design-based research approach, further research activity will focus on the evaluation of the proposed teaching model templates to investigate how mathematics teachers adapt the templates to their teaching needs.
Vorschau
Zitieren
Rechte
Nutzung und Vervielfältigung:
Dieses Werk kann unter einerCreative Commons Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 Lizenz (CC BY-NC-ND 4.0)
genutzt werden.