@PhdThesis{duepublico_mods_00021537,
  author = 	{Helling, Matthias},
  title = 	{Design and prototypical development of a mechanism for delay-minimization of interacting participants of a distributed virtual environment},
  year = 	{2009},
  month = 	{Dec},
  day = 	{17},
  keywords = 	{Proximity Management; Interest Management; MMVE; MMORPG; MMOG},
  abstract = 	{Current massively multiplayer online games rely on client/server architectures. However, such games are not easily scalable in the number of participants. Additionally, the acquisition and maintenance costs for servers are very high. Instead, massively multiplayer virtual environments can be built using peer-to-peer techniques. The detection of visible players is crucial for virtual environments. In client/server systems this task is simple because all players are managed centrally. In peer-to-peer systems the detection is more complicated, because players are managed in a distributed manner.
This paper shows a mechanism to detect visible players in the virtual environment. Furthermore, the delay for message exchange between players is minimized to reduce short-term inconsistencies and increase interactivity.},
  note = 	{Universit{\"a}t Duisburg-Essen, Diplomarbeit, 30. November 2009},
  url = 	{https://duepublico2.uni-due.de/receive/duepublico_mods_00021537},
  file = 	{:https://duepublico2.uni-due.de/servlets/MCRFileNodeServlet/duepublico_derivate_00023412/thesis.pdf:PDF},
  language = 	{en}
}